Four ships. Six rounds. Most points takes the stake.
or join a room
How it works
One player creates a room and shares the 4-letter code. 2–4 pilots.
The host writes the stake — whatever the winner actually gets. Everyone has to agree before launch.
Six rounds (rarely a bonus 7th). Every round is 3 lives each with a 90-second cap — last one flying wins the round. Death strips every powerup. Most points at the end takes the match and the stake.
Scoring: +3 a kill · +2 bounty (3+ streak) · +1 per asteroid or invader destroyed · +5 clearing the Major Havoc gate · −1 for a suicide.
Every round rolls its own type — see below. Only Sudden Death has the closing zone.
Round types
STANDARD — open arena, no hazard. Last one flying.
SUDDEN DEATH — the zone closes in from 20s and reaches the centre by 80s. Nowhere left to hide.
ASTEROID FIELD — after 10 seconds the rocks come in from every edge. +1 each if you shoot them.
GALAGA — invaders arrive in squadrons, sway across the top taking pot-shots, and peel off to dive at you. +1 each; every 3rd wave has a gold boss.
MAJOR HAVOC — the station wall scrolls at you. Dodge it, or shoot a hole in it — segments have health. Last comes the GATE: get behind it and you clear the round for +5. Everyone who makes it through wins the round — but you can still kill each other on the way, and the wall crushes anyone it catches.
Double Ship — a Galaga wingman on your flank for 20s: double hull, and it mirrors your Pulse/Scatter fire. You're a wider target for it.
Golden Gun — one fat, fast round. One kill, straight through shields. Miss and it's gone.
Laser Thrust — a wide beam out of your drive that also shoves you forward. A graze barely stings; hold someone in it and they cook.
Light Cycle locks you to cardinal movement like a Tron bike and lays a wall behind you; Serpent does the same but grows as you eat pellets.
Either wall kills anyone who touches it, including you.
The Battering Ram replaces your gun, makes your hull huge, and flattens whatever you hit.